Stats

Current Kinect Stats:

Completed/Played: .................................................. 32/45

Played Completion: ................................................... 71.11%

Total Kinect Gamerscore: ...................................... 29,360

Completed/Overall: .................................................. 32/80

Overall Completion: 40.00%

Saturday, January 1, 2011

GAME COMPLETED #4: FIGHTERS UNCAGED

This game is proof that fighting games can work for the Kinect. The game is not that difficult to earn all 1000GS, but requires a decent amount of grinding. If you have the time and patience and an understanding of the game mechanics, this game is a fun and achievable 100%.

GAME: Fighters Uncaged

REVIEW SCORE: 6/10

Prior to playing this title, I took time to look up some of the online reviews. The reviews for this game seem to be bad to an undeserving level. I get the impression that players were expecting a full motion, 1:1, real time fighting experience. This is not what this game is about. Unlike fighting games like Mortal Kombat and Street Fighter that focus on fast paced fighting action, Fighters Uncaged works more along the lines of Punch-Out where the fighting focuses more on strategic blocks, dodges and counters. If you were start a match on Fighters Uncaged and flail your fists and feet around like a real street fight, you would most likely lose quickly. If you plan on seriously playing this title and enjoying it to its full potential, it is essential that you play through the tutorials and training sessions to get an idea of how the game works and how the moves are properly executed.

The Kinect sensor works extremely well for this title as long as you have the proper settings and play space. Unfortunately, this game loses a lot of respect due to horrendous character design and cringing dialogue. There also isn't really a lot of play features. There is no multiplayer, and you pretty much keep fighting the same opponents over and over again, attempting to increase your score.

You progress through the game by winning 'Crowns'. Crowns are awarded for beating opponents as quickly as you can while taking as little damage as possible. The better your scores, the more crowns you receive. Once you receive enough crowns, you move up to the next 'league'. Each league increases in difficulty, and offers new fighters to face. Eventually, you beat the game, so to speak, and enter the "Open League". At this point, you just fight opponents to earn as many crowns as you can, which reflect your leaderboard score.

I was happy to learn that I earned a spot on the top 10 in the worldwide leaderboards without even really trying. I could have improved my score, but after reaching 1000GS, I was happy to send it back to Gamefly.



FITNESS SCORE: 5/10

This game isn't really fast paced or strenuous, but seems to work parts of you body that aren't really offered in other Kinect titles. Whereas most Kinect titles focus on leg work, Fighters Uncaged focuses heavily on arms and abs. I didn't realize that Fighters worked my abs until I was sore the next day. The game requires you to lean back while your feet are planted firmly in order to dodge oncoming attacks. This motion acts like a reverse sit up, and really works your ab muscles.

TIPS AND TRICKS:

-There is no point in going out of your way for the 20 win achievements until you reach the Open League. The 20 wins and 20 Open League wins achievements stack, so you will save time by waiting.

-Pay attention to the tips section before each opponent. They will offer you strategies on beating the opponent in the quickest and most efficient way.

-There is an "Advice" section in the tutorials that explain how and when to do the Combos that are required for the combo achievements.

-The best way to ensure that combos will work is to completely deplete the opponent's Zen gauge (the meter on the right side of the screen). If their gauge is empty, they will more likely fall victim to combos. You can deplete this bar by dodging and countering. Also, Super Strikes do a great deal to deplete it. Specifically, use the low hook Super Strike to take out half of the opponent's Zen gauge. 

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